{"id":14513,"date":"2026-03-09T10:20:09","date_gmt":"2026-03-09T10:20:09","guid":{"rendered":"https:\/\/thunderpick.gl\/blog\/?p=14513"},"modified":"2026-03-09T10:20:31","modified_gmt":"2026-03-09T10:20:31","slug":"overwatch-what-does-mit-mean","status":"publish","type":"post","link":"https:\/\/thunderpick.gl\/blog\/overwatch-what-does-mit-mean","title":{"rendered":"Overwatch: What Does MIT Mean?"},"content":{"rendered":"<div id=\"bsf_rt_marker\"><\/div>\n<p>The <a href=\"https:\/\/thunderpick.gl\/blog\/what-is-overwatch\" target=\"_blank\" rel=\"noopener\">Overwatch<\/a> scoreboard includes multiple stats at the end of a match\u2014some are obvious, while others are pretty confusing. MIT (Damage Mitigated) sits firmly in the second camp, leaving many players unsure whether high numbers indicate strong or poor tank play.<\/p>\n\n\n\n<p>This guide will explain exactly what does MIT mean in Overwatch, including how it\u2019s calculated and why it\u2019s so important. We\u2019ll also reveal heroes that consistently generate some of the highest MIT values in the game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Does MIT Mean In Overwatch?<\/h2>\n\n\n\n<p>MIT is a scoreboard statistic in Overwatch that stands for \u201c<em>Damage Mitigated.<\/em>\u201d It represents the total amount of enemy damage blocked, reduced, or absorbed through barriers, armor, shields, or damage-reducing abilities.<\/p>\n\n\n\n<p>The stat is primarily associated with frontline tanks because their shields or barriers naturally absorb loads of enemy damage.<\/p>\n\n\n\n<p>For example, Reinhardt\u2019s <em>Barrier Field<\/em> blocks incoming damage when anchoring a choke or advancing his team, allowing him to rack up tons of MIT in a single fight. Likewise, Sigma\u2019s <em>Experimental Barrier <\/em>also stacks high amounts of MIT by mitigating poke while also controlling space and blocking the enemy sightlines.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"577\" src=\"https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-7-1024x577.png\" alt=\"What Does MIT Mean in Overwatch? 5 man\" class=\"wp-image-14514\" srcset=\"https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-7-1024x577.png 1024w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-7-300x169.png 300w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-7-768x432.png 768w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-7-1536x865.png 1536w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-7.png 1600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">ft. Blizzard<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Damage Mitigated vs. Damage Blocked<\/h3>\n\n\n\n<p>It\u2019s important to note that MIT isn\u2019t limited to damage mitigation. It also encompasses damage-reduction, absorption, and temporary invulnerability effects.<\/p>\n\n\n\n<p>For example, Orisa\u2019s <em>Fortify<\/em> ability reduces incoming damage and prevents critical hits, while D.Va\u2019s <em>Defense Matrix<\/em> and Sigma\u2019s <em>Kinetic Grasp <\/em>can block or absorb incoming enemy projectiles. Though these abilities aren\u2019t \u201cshields\u201d in a traditional sense, they still heavily contribute to the damage mitigation stat.<\/p>\n\n\n\n<p>All things considered, the key takeaway is this: MIT reflects how much damage you <em>prevented <\/em>from reaching your team\u2014not just how much you blocked with a shield.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How Is MIT Calculated In Overwatch?<\/h2>\n\n\n\n<p>While Blizzard hasn\u2019t officially revealed how it calculates MIT in Overwatch, you can think of it as the sum of all negated damage by a hero in a match.<\/p>\n\n\n\n<p>If we were to express this in a general formula, it would look something like this:<\/p>\n\n\n\n<p><strong>MIT = \u03a3 (Incoming Damage \u2212 Damage Actually Taken)<\/strong><\/p>\n\n\n\n<p>For example, if 600 damage is fired at a barrier and it never reaches a hero, that\u2019s 600 MIT. The same applies to ability damage: any enemy projectile (e.g., rocket, ult, or target spell) that is blocked, absorbed, or deleted would have its full damage credited as MIT.<\/p>\n\n\n\n<p>Throughout the match, every instance of damage mitigation is summed into the total MIT you see on the scoreboard.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Damage Reduction<\/h3>\n\n\n\n<p>However, cases of damage reduction are treated differently. In such instances, the formula becomes:<\/p>\n\n\n\n<p><strong>MIT = Incoming Damage \u00d7 Reduction %<\/strong><\/p>\n\n\n\n<p>For example, if an ability that would have dealt 400 damage is reduced by 50%, then 200 MIT will be credited to your MIT stats (400 \u00d7 50%). The same logic applies to shields or barriers that only partially prevent incoming damage.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">MIT Universal Formula<\/h3>\n\n\n\n<p>If we combine these two formulas, we can universally express MIT as follows, where <strong>D<\/strong><strong><em><sub>i<\/sub><\/em><\/strong> = incoming damage instance and <strong>Damage Received<\/strong><strong><em><sub>i<\/sub><\/em><\/strong> = what actually hit HP\/armor:<\/p>\n\n\n\n<p><strong>MIT = \u03a3 [ D<\/strong><strong><em><sub>i<\/sub><\/em><\/strong><strong> \u00d7 (1 \u2212 Damage Received<\/strong><strong><em><sub>i<\/sub><\/em><\/strong><strong> \/ D<\/strong><strong><em><sub>i<\/sub><\/em><\/strong><strong> ) ]<\/strong><\/p>\n\n\n\n<p>Ultimately, there\u2019s no distinction between <em>how<\/em> the damage was blocked or stopped. MIT simply tracks the amount of damage that failed to hit you.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-9-1024x576.png\" alt=\"What Does MIT Mean in Overwatch? Teamfight\" class=\"wp-image-14516\" srcset=\"https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-9-1024x576.png 1024w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-9-300x169.png 300w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-9-768x432.png 768w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-9-1536x864.png 1536w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-9.png 1600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">ft. Blizzard<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Why Is MIT Important In Overwatch?<\/h2>\n\n\n\n<p>MIT is important because it\u2019s an indirect measure of impact in Overwatch matches. It basically tells you how much pressure you removed from your team before it ever became a threat. More practically, it creates space\u2014a key factor in determining the outcome of fights, and often, the game itself.<\/p>\n\n\n\n<p>You can think of it like this: If a tank blocks 2,000 damage during a push, that\u2019s often the difference between walking through cleanly or being eliminated instantly. Even if an ability cuts that damage in half, it\u2019s usually enough to flip a fight.<\/p>\n\n\n\n<p>Beyond that, MIT also reduces the economic burden on the team, including saving support cooldowns, reducing enemy ultimate charge, and improving timing and positioning. Every point of damage you prevent is healing that never had to happen or an ult charge the enemy never benefited from.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Which Overwatch Heroes Generate The Highest MIT?<\/h2>\n\n\n\n<p><a href=\"https:\/\/thunderpick.gl\/blog\/how-to-unlock-heroes-in-overwatch-2\" target=\"_blank\" rel=\"noopener\">Overwatch heroes<\/a> that consistently generate high MIT are typically tanks with shields, barriers, absorption, and damage reduction abilities. These heroes spend most skirmishes soaking up pressure, blocking ults, or denying damage before it reaches their allies.<\/p>\n\n\n\n<p>Since MIT stacks every prevented hit, tanks with frequent defensive uptime naturally dominate the stat across most matches and metas. Some examples include:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reinhardt<\/li>\n\n\n\n<li>Sigma<\/li>\n\n\n\n<li>Ramattra<\/li>\n\n\n\n<li>D.Va<\/li>\n\n\n\n<li>Orisa<\/li>\n\n\n\n<li>Domina<\/li>\n<\/ul>\n\n\n\n<p>Unsurprisingly, the same heroes are also among the most-picked tanks in Overwatch!<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-8-1024x576.png\" alt=\"What Does MIT Mean in Overwatch? Havok\" class=\"wp-image-14515\" srcset=\"https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-8-1024x576.png 1024w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-8-300x169.png 300w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-8-768x432.png 768w, https:\/\/thunderpick.gl\/blog\/wp-content\/uploads\/2026\/02\/image-8.png 1200w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">ft. Blizzard<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Overwatch Performance Stats Explained<\/h2>\n\n\n\n<p>Now that you have a good understanding of what MIT means in Overwatch, let\u2019s have a look at some other performance metrics visible on the scoreboard.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>Meaning<\/strong><\/td><td><strong>Description<\/strong><\/td><\/tr><tr><td><strong>E<\/strong><\/td><td>Eliminations<\/td><td>The number of kills you contributed to, including final blows and assists<\/td><\/tr><tr><td><strong>A<\/strong><\/td><td>Assists<\/td><td>The number of times your actions led to a kill, including dealing damage, applying crowd control, boosting allies, or healing at the right time<\/td><\/tr><tr><td><strong>D<\/strong><\/td><td>Deaths<\/td><td>The number of times you were eliminated by the enemy team<\/td><\/tr><tr><td><strong>DMG<\/strong><\/td><td>Damage<\/td><td>The total amount of damage you dealt to enemy heroes and targets in the match<\/td><\/tr><tr><td><strong>H<\/strong><\/td><td>Healing<\/td><td>The total health you restored to teammates using healing abilities or effects<\/td><\/tr><tr><td><strong>MIT<\/strong><\/td><td>Damage Mitigated<\/td><td>The amount of damage you blocked or reduced using barriers, armor, shields, or damage-reduction abilities<\/td><\/tr><tr><td><strong>Final Blows<\/strong><\/td><td>\u2014<\/td><td>The number of enemies you personally landed the killing blow on<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Make Your Best Move At Thunderpick<\/h2>\n\n\n\n<p>Having a firm grip on Overwatch scoreboard stats like MIT goes beyond being useful for gameplay, because it can be a powerful edge in props or in building a stronger macro analysis for betting.<\/p>\n\n\n\n<p>Ready to put this knowledge to work? Sign up for a free account at <a href=\"https:\/\/thunderpick.gl\/esports\" target=\"_blank\" rel=\"noopener\">Thunderpick<\/a>! You\u2019ll unlock unbeatable odds and a huge range of live in-play markets, including everyone\u2019s other favorite FPSes like <a href=\"https:\/\/thunderpick.gl\/esports\/cs2-betting\" target=\"_blank\" rel=\"noopener\">Counter-Strike 2<\/a> and <a href=\"https:\/\/thunderpick.gl\/esports\/valorant\" target=\"_blank\" rel=\"noopener\">VALORANT<\/a>.<\/p>\n\n\n\n<p><em>Always practice <\/em><a href=\"https:\/\/thunderpick.gl\/en\/content\/responsible-gaming\" target=\"_blank\" rel=\"noopener\"><em>Responsible Gambling<\/em><\/a><em> and check out our <\/em><a href=\"https:\/\/thunderpick.gl\/en\/content\/promotions\" target=\"_blank\" rel=\"noopener\"><em>latest promo offers<\/em><\/a><em> and boosts. T&amp;Cs apply. 18+ to play.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Overwatch scoreboard includes multiple stats at the end of a match\u2014some are obvious, while others are pretty confusing. MIT (Damage Mitigated) sits firmly in the second camp, leaving many players unsure whether high numbers indicate strong or poor tank play. This guide will explain exactly what does MIT mean in Overwatch, including how it\u2019s [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14666,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"set","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[100,61,1],"tags":[],"class_list":["post-14513","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides","category-overwatch","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/posts\/14513","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/comments?post=14513"}],"version-history":[{"count":3,"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/posts\/14513\/revisions"}],"predecessor-version":[{"id":14670,"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/posts\/14513\/revisions\/14670"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/media\/14666"}],"wp:attachment":[{"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/media?parent=14513"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/categories?post=14513"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thunderpick.gl\/blog\/wp-json\/wp\/v2\/tags?post=14513"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}