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CS2 Jump Throw Bind

How To Create A CS2 Jump Throw Bind

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Looking for a Jump Throw bind in Counter-Strike 2 (CS2) that you can still use? What is the big deal about this whole thing anyway? And how does the in-game action work? Let’s break it all down.

In this guide, we fully explain the Jump Throw, whether or not you should attempt to set up a CS2 Jump Throw bind, the repercussions, and some alternatives to hit those beautiful grenade lineups with precision.

What Is A Jump Throw In CS2?

A Jump Throw is an age-old Counter-Strike technique where the player simultaneously jumps and throws a grenade. The grenade (be it HE, Smoke, or Molotov) is released from the player’s hand at the peak of the jump, allowing for maximum velocity and, therefore, distance.

The action starts with selecting a grenade, followed by a jump, and then releasing the grenade at the peak.  You’ll see Jump Throws used many times in pro matches, often during bomb site attacks.

Why Would You Want A CS2 Jump Throw Bind?

In CS:GO, a Jump Throw bind ensured that pressing one key would result in a perfect grenade throw. It made the move incredibly easy to execute for players of all skill levels. Before the release of CS2, it was much more difficult to consistently perform perfect Jump Throws, due to a minuscule timing window.

However, in CS2, executing a manual Jump Throw is much easier. Valve’s developers put in work to make it more reliable for gamers of all skill levels. Thanks to the bigger timing window, more players can develop the coordination required for this valuable action.

Can You Set Up A Jump Throw Bind In CS2?

No, there is no legitimate way to set up a Jump Throw bind in CS2. In a CS2 update on Aug. 19, 2024, aptly entitled “Side-stepping Skill,” Valve officially banned any automation, including keybinds with more than one movement or attack action. TLDR: There are no more Jump Throw binds since the update.

Valve explained the decision by drawing a clear line for all players on what is not acceptable on the server:

Recently, some hardware features have blurred the line between manual input and automation, so we’ve decided to draw a clear line on what is or isn’t acceptable in Counter-Strike. We are no longer going to allow automation (via scripting or hardware) that circumvent these core skills and, moving forward, (and initially–exclusively on Valve Official Servers) players suspected of automating multiple player actions from a single game input may be kicked from their match. To prevent accidental infractions, in-game binds that include more than one movement and/or attack actions will no longer work (e.g., null-binds and Jump Throw binds).

There are some unscrupulous methods to get around Valve’s ban on Jump Throw binds in CS2, like installing third-party software or creating custom .cfg files to execute via CS2 console commands. However, we don’t recommend doing this for two reasons:

  1. The keybind will give you an unfair advantage, so it’s unfair play, plain and simple.
  2. Worse—Valve could ban your Steam account.

Instead of trying to find a way around Valve’s policy, we recommend practicing Jump Throwing manually to increase your skill level and become a better player. Remember, Jump Throws are easier in CS2 than they were in CS:GO.

Popular Lineups Made Possible With Jump Throw

Many of the most popular Smokes and Molotovs rely on a player to Jump Throw with precision. For example, there’s the B Site Smoke from halfway up Inferno to block off reinforcements from CT Boost. There’s also the B Site CT opening on Train, where you use a Smoke to block off the hole in the wall at the Overpass callout, potentially stalling a push. 

Below are examples of perfect Smoke placements via our TWC 2025 EU Series 1 Grand Final highlights video.

Players often use a Jump Throw to place perfect utility right at the start of a round, like blocking off Nest on Mirage with a Smoke (or damaging a CT player with an HE/Molotov) from close to the T Spawn. 

You’ll see pros consistently use Jump Throws to utter perfection on all CS2 Active Duty maps. Check out the TWC 2025 NA Series 1 Grand Final highlights video below for prime examples.

Set Up & Use Mouse Wheel Jump Bind

Most CS2 pros use the Mouse Wheel button to jump, which is perfectly legal to do. Using this bind makes your jumps more consistent and can help you nail those Jump Throw attempts.

To set the bind, open the developer console with the tilde (~) key. Next, copy and paste the following three commands, and press Enter after each one:

  • bind mwheelup +jump
  • bind mwheeldown +jump
  • bind space +jump

The binds allow you to jump when scrolling up, scrolling down, and pressing Space. We recommend using Space in low-stress situations, and the mouse scrolls (either up or down) for easy and precise Jump Throw timings.

Using the Mouse Wheel Jump bind allows for smoother strafe jumping and bunny hopping. With one big scroll, you get multiple quick inputs, improving your overall movement.

Jump Into Some More CS2 Action

Now you know the value of a perfectly executed Jump Throw in CS2, and why you should never use the old keybinds from the CS:GO days. Your next move? Practice! The Jump Throw is easier than it looks, especially when using the Mouse Scroll Wheel bind.

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